Battletech mech list by weight reddit. A word to the wise: Don't scrap, ever.
Battletech mech list by weight reddit The other heavy 'Mechs I mentioned were in mass production during the Star League, whereas the Catapult had a limited run. The canonically tallest mech is a Banshee, the lanky 95 ton assault mech--unless they made something taller. It’s often maligned as a terrible mech as it functions as a ‘assault scout. My favourite mech by far from all the game. This led me to thinking about some of the cool scenarios that could come from opening up the tonnage limit to allow for someone to go over or under the tonnage limit of a mech, with rules to give appropriate pros and cons to designs deviating from recommended chassis weight For example lets say that a mech can go 20% above recommended tonnage I spent most of my campaign with medium mechs (as this list no doubt shows). Bushwacker is probably my candidate for "best" medium mech. People have already mentioned the Phoenix Hawk; but I will point out that P. You gain a lot more money by selling spares, especially in friendly systems. IIRC ammo bins simply do as much damage as they have ammo in them. , all the Jade Falcon bird mechs from the Dark Age/ilClan, the Crimson Hawk, the Stooping Hawk, the Albatross, etc. It's a scenario for event play. If you're asking why light 'Mechs are sometimes as tall as heavier 'Mechs: if you take a 20-ton 'Mech that's 12 meters tall, and an 80-ton 'Mech that's 10 meters tall, the heavier 'Mech will look a lot thicker relative to its height. ) and stuff like the Jenner, which is pretty birdy except it has human legs. So blowing up a bin of unused SRM-2 ammo that has 50 missiles will do 100 damage to a mech that probably only has 30-50 points of internal structure across all 3 torso sections. Favourite 'Mech, though, has and always will be the WVR-6R Wolverine. Also Jenner that sacrifice their energy weapons for added ammo prove good light boats. Which is exactly what the Random Assignment Tables give me. It really wasn’t honestly lol. Great for circle strafing. Here’s a short list of some melee mechs in the meantime. "Best Weight Class" depends entirely upon the location of the engagement, the nature of the engagement, and the minimal resources one would need to complete the objective. WW2 Light Tanks and modern scout vehicles are often in the 20-30 ton range. I can not lie, I simply love me some Archer. I wont list eeeeverything or I could rather write a book named " First Battletech franchise experiences ", hah! First thoughts about the different factions, Clans, IS, periphery etc The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Had this laying around for a while since i finished my last playthrough and while posting my MW5 sheet i saw that i never put it up on reddit. A great mech for playing scout, and able to provide hefty fire support. I'm inclined to at least praise the CN11-OD for being literally the only shield-equipped mech in the game whose designers had the sense to not cram weapons into the same arm or side torso where they'd be constantly obstructed by the shield. For example Sarna list the Victor at 14m. 3 mechs for weight class. Always be aiming for the next highest weight bracket. " Mech scaling has been addressed a lot lately with the work they did on the fantastic plastic range. Light BattleMechs are If you log into the mwo www page & go to profile after log on. Please refer to rules before posting. The worst mech to see is the one you've never seen before. In 3025 games which are pre-CASE, an ammo explosion is virtually always an instant kill of the mech. Mech stats page also under profile allows tracking of your performance in that mech. With that in mind, here's the list of missions (the ones i was able to find, at least) that have some kind of restrictions on what you can drop: You might be tempted to say tanks like the demolisher should way much less, but actually, real tanks in the real world weigh about that. 9. The Dokabu was a joke with 9. They also introduce a Banshee variant, the -3S, that actually made the thing good, so you start seeing it among the LCAF's key offensive regiments like the Lyran, Donegal and Royal Guard brigades, rather than concentrated among bottom-tier units. Out of all the Star League weapon systems lost during the Succession Wars none has as legendary a status as the Gauss Rifle. For Standard 'mechs, they have to be able to fully tax the 10DHS. If mech is in mod, he is probably used by correct faction & in correct time period. OP's list doesn't help me fill in those slots because it only tells me the overall prevalence of a mech, accounting for weight class. That light can then pumped out of the mech greatly reducing the coolant temperature within the mech and removing excess hot gases. If you had to build a lance or list or unit using only one mech or variant which would you use? Would that selection be… There is obviously little point in a 'Mech being a reward for a High Reward Quest, DLC mission, or main campaign mission if it is the same stuff you easily find in markets. Why, then, is a massive mech the same weight or less? Mechs should way much, much more. The 85 tonner starts with 1. Should still be up to date AFAIK (BEX 1. Sure, but the question is "what are the most common 'mechs". Steiner is actually the most drastic change, assault 10%, heavy 25%, medium 30% and lights 35% but tend to group the heavier mechs together at much lower eschalons, which perceives as them having more weight. All Systems Nominal First 'Mech was the TDR-5S Thunderbolt from the 3rd Edition box set. As such many of the scientific processes list here are more scifi than reality My meme mech would be a heavy-medium or heavy mech that has zero ranged weapons, its just armor, jumpjets, speed, a c3/tag system, and two choppy chops. It only exists on the Royal Star League mech list, and has a fairly low weight there. And it's moderately armored for such a fast mech. Two choices for light, depending on if you want the +3 walk and +4 run modifier, or if you want actual guns/armor. The Banshee is ~14. Hell, the 80-85t class is full of designs that would be objectively better reimagined as 75t 'mechs. Battletech game lore stretches over multiple eras spanning from the Reunification Wars of the late 26th century to the Darkages of the mid 32nd century. true. Battletech Advanced 3062 currently features over 2,900 'Mech variants in total. -Jenners are everything a light mech should be, fast and decently armed for back shots. All Systems Nominal It doesn’t play like a typical Clan mech, especially when it’s Society based weapon configurations are included. Then, of course, the turret will be a requirement, for obvious reasons. But I'd determined weight class separately, so what I need is the prevalence of mechs within weight classes. 12 votes, 33 comments. Improvements in Clan Zero-G manufacturing have allowed them to reduce their XL engines in size by 16% while maintaining the mass. I've restarted after the campaign with a miserable career mode with all the settings jammed to worst (8 mech parts per new mech, mech destruction on CT destruction, very slow mechwarrior progression, stingy salvage and pay), and the only modification I'd make is that Panthers are a huge plus with their heavier armament and armour: when Yeah, especially since they don't ever add any weight for myomer. Able to strip a ton of armor off a mech in a single shot at ranges usually reserved for LRMs and able to punch through even Ferro Fibrous armor with ease. "LMAO, a Charger?!" 60-tonners are only bad in HBS BT because of how weight classes work in that game. Black Lanner: Hey, a clan omnimech! Go for the heaviest mechs in each weight class, unless a lighter mech has some special advantage. Note that compact engines grant a walking speed boost at a cost of extra weight (though fewer crit slots). I would go with two Firestarters, one equipped with as many medium lasers as you can and the other with flamers. Even the Wasp, a fairly unassuming scout 'Mech, can jump to hard-to-reach spots too far out of the enemy's way to be worth it, then start spotting for indirect LRM fire and artillery, all at a low cost of just 400-500 BV for most variants. -Berserker -Nightsky -Neanderthal -Buccaneer If you want more go to Sarna. 9) which indicates the "base game" mechs for campaign scoring and the SDLF mechs with engine double heat sinks for pure awesomeness. It's worth noting that the SHD-2H is only so oddly balanced because it was a case of the Battletech rules gurus looking at the pre-existing armament of the source mech (Dougram from Fang of the Sun Dougram) and matching weapon profiles to the anime. Engine block consists of two components: the engine and gyro. Your 20 tons of sub-optimal mech might be the difference between success and failure. 2), includes all mechs, weapons and equipment. 58K subscribers in the battletech community. This is what I recommend: 2,000-4,000 for a lance (four) of light mechs. Simple as the title says what’s your personal list of Favs at every weight? My list: 20T- Locust 25T GUNSMITH 30T Hellion 35T… I tend to look more towards the ideal weight of mech per category, for my optimal engine weight to speed. hawks run hot. here is the mech weight breakdown, for all factions: //old. As long as you dont throw it in the thick of things it should It doesn't hold up too well in the end game but it's a really versatile and mobile mech. From the wiki, "A versatile mech. The Whitworth 1 (not the 1S) is ok for 40 tons. 5t less payload space keeps Gargoyles from going off the deep end. I'll only specify variants when there is a meaningful difference between variants. However it is a meme mech and is very low cost for a assault mech, while functioning as a expensive punchy medium. It's very fast for a basic mech. Mar 5, 2020 · I have been working on a full list of mechs (since the online spreadsheet has not been updated for 1. A 55 tonner with the same speed and armor has more weight for weaponry as compared to a 50 tonner. To that end you're going to want a supercharger, TSM, and the biggest core you can realistically manage. The Firemoth has light armor, but it's so fast it is still useful. Master Unit List would be the best place to check, though double check against Sarna or the appropriate Technical Readout. Aye. So you've got a 4/11 ~= . I love this lanky, lightly armoured jump capable mech to death. A page that allows you to show owned mechs vs all mechs with filters for clan vs is & weight class is available. Sources (mods and DLCs) that add the missions or flashpoints are noted. 17 votes, 53 comments. 6,000-8,000 for a lance of assault mechs or heavy/medium with combined arms vehicles, infantry, artillery, etc. Just because it was designed to compete with the Shadow Hawk, there is no reason to believe that the Dragon was ever intended to be a medium-weight 'Mech. Three mission types are the best source of SLDF salvage in BEX : Search Denial, Joint Operation, Tag Team (vs pirates). Heat Sinks: A 5/8 75-ton 'Mech gets one extra crit-free heat sink compared to a 70-ton version. I play the game with mech destruction and lethality on, I can't be picky with what mechs I field at times, sometimes I lose an extremely valuable heavy mech like a Grasshopper or a Warhammer and I have to make do. Avoid any mech that is faster than average for its weight class (Cicada, Dragon, Most Banshee models). (and avoid lightest 20t like Flea) The heaviest examples of a weight category are the best ones. 65-tonners are problem child of heavy weight bracket as they cannot do anything that 60 or 70 ton mech can't do better. xml file into a text editor and searched for "compact_mech". The 10S is a superior mech and sniper, (I picked it as the heavy for a dream lance with no limits but 225t, one each weight class) but that LFE is pricey. No minimum range, these are clan LRMs. In vanilla bigger is generally better, but nimble and clever is more fun to play. The special pilot Hellion makes Bushwhackers even stronger. Now that I've said that, this is very important. It’s probably the most difficult to pick from. For the Warhammer, I just like the simple idea of (thinking of Tex's voice saying this): "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower no more, no less. The best 'Mech for any given speed rating (in this game, jump jet cap) can be calculated because the following values are fixed for a 'Mech of given weight and speed: Internal structure, at 10% of total weight round up to the nearest 0. . Head: Head components weigh 3 tons, fixed. All things BattleTech, including the tabletop games, miniatures, fiction and… There is the charger. Tons are free, and having 2. Among my own community only one member has played in a Grinder previously with largely vague accounts to retell. If you want something that is a dedicated anti-infantry mech then maybe the Firestarter FS9-H. All things being equal a 70t 5/8 'mech with an XL engine has 2. /data/canonUnitQuirks. This has the advantage of greatly reducing loose gases and thermal pockets within the mech translating to less thermal damage to components and a greatly reduced chance of ammunition explosion. Its a PPC, and Two LRM 5's on a Chassis that looks like the love child of an Archer, and a Griffin at half size. If the challenge is issued by a light or medium mech in a battle, an answer from an assault mech would most definitely not be suitable. Simplicity at it's finest. In many ways it’s a design heavily influenced by Inner Sphere combat doctrine built with Clan equipment. You will not find too many true painbow light mechs because the weight of a true lrm system comes at a price of mobility or secondary weapons. It listed these three: Jackalope Locust Sarath Of note, Sarna references Record Sheets: 3145 saying that: "Compact Mech - Applicable to: Light or Medium BattleMechs and IndustrialMechs with the Narrow/Low Profile Positive Quirk. 10 tons of armor is adequate and certainly better than the Centurion, the slightly I used to dislike the Gargoyle for being over-weight. Light: I can not decide, most of my lights I like. For OP, if you want to get an idea of what a front-line TDF mech regiment would get access to in the ilClan era I suggest to check out Dominions Divided: In this sourcebook the featured Taurian unit is the Pleiades Hussars, a medium-weight mech regiment rated Veteran and with a really cool paint-job. For the Clans, it's the Bear Cub. Both the original "officer pod" design and current plastic design look great; the latter in particular did a great job of getting the feel of the original while being distinct and giving the design a sense of weight more appropriate to it's assigned weight class. 120 LRM tubes and the ammo to keep them supplied (we'll skip past the one shot SRM4). The sarna link posted earlier will give The fusion engines used on BattleMechs automatically provide the ’Mech with 10 free heat sinks that do not take up tonnage (but may occupy critical slots, if the engine is not large enough). With a walk speed of 4, the 90 ton ‘Mech has the ability to mount 279 pts of armor at a cost of 17. It just looks neat, and it's SO versatile! Not to mention, for its weight, a damned tough nut to crack. All things BattleTech, including the tabletop games, miniatures, fiction and…. If you just want a fast and decently armed scout then try the Mongoose MON-67. The significant weight reduction allowed for a revolution in mech design with mechs getting faster, more heavily armed, and armored than even before. Those requirements point to a very specific 'Mech: The Hellstar 2. It's specifically designed to have a short profile which combined with the speed gives it a significant amount of durability over other heavy Mechs. 5 tons, and the 85 ton ‘Mech can mount 263 pts of armor at a cost of 16. 5 meters). If you ignore the hyper specialised variants (e. Sure, a stock 3025 Cicada is garbage, but put in an XL engine to save weight, add in stealth armor and a competent pilot, and it's easy to have a mech that can run halfway across the board in a single turn, that never gets less than 7 pips of evasion, has enough armor to shrug off the occasional random lucky shot that hits it, carries an active In 3025 and on, they add the Wolfhound and Hatchetman to that list. You can devote a lot of tonnage to weapons and still be pretty resilient early on, or go for a high speed build that Heavy and Assault mechs can rarely land a hit on. A word to the wise: Don't scrap, ever. Hmm. 5 ton. First of all, the Dual Saw has been proven ineffective in combat simulations. to shamelessly steal Cergorach's post from bg. And then there are clans And it's decently durable for it's weight with no ammo, decent armor, and a standard engine. 36 = 36% chance to get a Blackjack in slot 0 Slot 0: I use this spreadsheets: BEX Mech Factory LookUp, Mechs list. And, why can I throw a 500 core in a 65 ton mech, but not a 30 ton mech? 136 votes, 36 comments. 8m, and a 2 inch tall mini is 14. Mech weight classes line up pretty damn well to me. Because maximum armor factor is done by pips, different armor types with different amounts of armor per ton mess with the maximum tonnage of armor a mech can mount Posted by u/sherck - 1 vote and 2 comments Tl;Dr: is there a vanilla test, or other evaluation tools, to help you evaluate a mech in Battletech (preferably in Alpha Strike's PV system) similar to evaluating a card in Magic: the Gathering? I am new to tabletop Battletech (I play only alpha strike) and wargaming in general, but I have been playing Magic: the Gathering for over a decade. 55 ton mech that's 5/8/5 with a large laser. As the event runs you progress from basic light mechs like Wasps and Panthers into increasingly powerful machines like Thunderbolts and Mad That also fits medium mech weight class. The same is true for 90 and 95 ton Get the Reddit app Scan this QR code to download the app now Here is a link to a list of all 4,202 official mech variants. The government has a short, really tiny list of specification change requests. The 9M is a sniper, but slightly anemic. If I had to stick to Succession Wars era, I'd probably pick the Hunchback or Wolverine, but the Bushwacker is my all-time favorite mech. Greater than 80% of the components used in Omnimech design come from a list of standardized parts. net and check under melee mechs. Effectively extinct, it's an extremely miniaturized fire support mech the Taurians used to deploy in maniples to provide mutual fire support. Well, you're wrong. All Systems Nominal Heavy: Archer-2R. 5 tons. All Systems Nominal The Dragon is a perfectly acceptable introtech Mech on the tabletop and a genuinely fantastic mech in universe. -- For actual mechs, for me, this tends to lead me to; Apr 13, 2018 · I'll throw a bone to the Urbie fans by marking it green; since technically, as the only 'Mech of its speed, by default it has the highest available tonnage for that speed. ComStar forces will usually pull from the ComStar list, so even getting a roll on the Royal list is pretty rare, but also, b) Affected by the same changes to double heat sinks that every other mech in BEX is. I use it to track my newest mech purchases. I just assume a 10 ton frame doesn't have enough weight of myomer included to move the thing. Mar 24, 2019 · Some mechs are so good that you can continue using them even when you mostly moved on to next weight class. I'd say it makes a huge difference what mission your mech is meant for. I pulled the . 5 tons on a 40 ton mech. Do not play with the Hellstar, especially the Hellstar 1 or 2 variants. My favourite thing is jumping around the map, plinking away with AC/5. 55 Tons is the optimum weight for any medium mech. In Classic BT 60-tonners are perfectly fine and are equivalents to 55-tonners if you do not want jump jets. g. I love the Clint, but it has awful armor at 4-4. That the BT ton is a standardized shipping unit weight. Nothing about the mech is particularly stand out, but It's a steady workhorse. The general setting. The key feature of an Omnimech is the replacement of its integrated weapon systems with universal Omnipods but thinking of an Omnimech merely as a mech with swapable weapons would be a great disservice. This means a 75t heavy is better than a 60t heavy and 55t medium is better than a 40t medium. Somewhere, there's an average mech weight for each faction, Davion actually having the heaviest mech on average. Deadly from all ranges, beautiful head on profile, and staple mech of MechWarriors 3 and 4, I just love it. Applied to 10, 12, 15k listbuilding, that's an extra 'mech, perhaps two I can squeeze into the taskforce at 4/5 piloting that aren't memes like Urbanmechs and list-fillers like Locusts/Stingers/Wasps as compared to something like a Javelin/Valkyrie. The machine guns let you plink away at the head reasonably well and it can just assassinate many bigger mech with a closerange alpha to the rear centre torso. 31 votes, 78 comments. (Thus a 45mm tall mech is 12. Medium: Wolf Trap - For it's weight class, it's well armed, speedy and can still take a hit or two. It's designed to be a long range fire support with its 2 LRM10s. Bushwhacker: This mech is a great evasion tank in BTA 3062! I've honestly never liked this mech before, but now I'm really enjoying them in my lance. There are quite a few Melee oriented mechs in the game. All it does is sprint into close combat while providing targeting data to the ranged units, deploy them in pairs. It's this clan trainer mech made by the Ghost Bears to train up their sibkos. These experiences was around well, on the cusp of the new millenium. The Axman and Hatchetman both have new CGL sculpts. X-pulse lasers to make it easier to hit its target. There are four weight classes. MASC to chase down its prey. Therefore, it is to be removed. From a Battletech perspective, this doesn't seem like it changes much. reddit 29 votes, 19 comments. Also feel free to use sarna, because BEX is close to lore. Marauder, archer, Warhammer. battletech " The official height of a Mech has always been a discussion point, some official products have given different heights for certain Mechs, licenced products (like computer games) have given a plethora of conflicting heights for Mechs, and the official miniatures are so out of scale that it isn't funny. Sarna states that 5 is a possible number for batallion in a regiment, and it is also the only number of total mechs that cleanly divides by 12. Javelins are classic long support platforms in their variant option. Reflective armor to reduce damage from laser weapons; which is what most light mechs have for weaponry. OR, a 55 tonner can carry the same weaponry and speed and have MORE armor OR it can carry the same armor and weaponry and have more speed. The mech can then use the free weight to mount additional armor. 6/9/6 is pretty dang good, but 9/14 just allows for objective play in so many scenarios that even things like the Horned Owl, a broadly better skirmisher, just can't pull off. See the Mech Chassis Completion Lists below for the list of mechs for each class. Mech Commander, Mech Warrior 4 Mercenaries. All Systems Nominal Medium: Bushwacker. I'll look up the post I made and see if I can link the Sarna page. If #2 doesn't matter either and you only want bipedal mechs at all, then you're opening up a MASSIVE list that includes anything with a beak face (e. Especially with the heavy weight bracket for the inner sphere. I can only give a list of what I feel. The Bane 3 has the single biggest missile throw weight of any canon mech. If it heats up a bit, drop one or two launchers out of the firing rotation. MUL is known to have a few errors. Oh, and the Easy to Maintain quirk. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. 2 meters tall; they had a height ruler and everything showing the scale in a Tech Readout. It has 3 Medium lasers and a Small Laser. Barring you fielding a very fast STD Engine mech that has somehow managed to keep enough of itself together despite losing everything but it's Legs, CT and Head ( Which is a questionable design decision or an unlikely series of events) , you ending up a kicking stick that should have ejected/retreated long ago instead of Gauss Rifle. The weight is right on the money. Its a light mech that will hunt down and destroy just about any other light mech. flamethrower heavy 'Mechs) your options are actually fairly limited within this one era. So it's something measured by the limitations of how it can be transported rather than an actual weight of the materials. 5 more free tons after engine/gyro than the 90 tonner. +1 Defense and +2 Against Being Hit gives you a lot of flexibility. You’d be hard pressed to find a more durable mech with half the capabilities of the Osteon. Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. But choose wisely and learn to use TSM. It isn't fun to play with, and it isn't fun to play against. I like the 8M for a mobile sniper. 5,000-6,000 for a lance of medium/heavy mechs. Each player pilots one mech until destruction, then they are given another, more advanced mech and are redeployed onto the map to keep killing. Since XL engines are around in the eras of crit-eating weight-saving systems (including IS double heat sinks), this can show up on occasion as a limiting factor for a design's heat capacity and weapon layout. An F-15 is about 20 meters long, and weighs 27 metric tons. My favorite mechs change quite a bit. Posted by u/XmurphdogX31 - 41 votes and 8 comments Does such a list exist? Not wanting to purchase an engine I can't use because it's too big for the mech I'm building. Lastly, if you want my personal take of what's top in the 'Mech list of what you want to find and keep, I'll nominate three 'Mechs powerhouses and their corresponding builds. It's heavy but pilots like a medium. Additional heat sinks may be installed beyond this free amount, at a cost of 1 ton per heat sink (regardless of whether or not the heat sinks used are Light: Adder-Prime - 2PPCs and speedy. 'Mechs can fill the same battlefield role without being in the same weight class. That and the thing just looks cool. Authors note: Laser weapons are by far the most fanciful weapons in the Battletech universe so I've had to be more creative that usual. Beyond this you can set additional rules such as, 2 heavies and 2 assaults, or 1 'Mech from each weight bracket. That said, the only questionable choice in that lineup would be the Annihilator. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Last number is weight, change to get an individual mech is the weight divided by the combined weight for that slot. Gotta join everyone singing the praises of the Marauder. I found a page on Sarna with the production dates of Battlemechs by year and counted up a list of all the mechs made before the start of the war and the end of the war. As for the table, refrence page 4 of the random assigment pdf "regional weight distribustion 3057". It would be a tall, skinny scout mech, and it certainly not float, though it is not vacuum sealed. I've met players whom refuse play outside of a 30 year period (Third and Fourth Succession War 3025 era to maybe, if your lucky Tukayyid 3052. So the weight of the Demolisher in game seems quite reasonable. Any of them beat out the standard version of the mech in question. Posted by u/Forsaken_Order - 2 votes and 4 comments Both the Dragon and Quickdraw are 'arguably' bad. Grinder as in 'meat grinder'. Please note: some mechs have variants. A mech chassis can only mount armor equal to double the internal structure of a given section (except in the head), and each chassis weight has a set ammount if structure per section. And, yes, I fully understand the intent of a lot of 3025 designs was to have sub-optimal mechs that create the feel of a universe that has been in decline. They have the balls to give it single heat sinks despite being a clan mech from the late 3060s. The final count was 62 models of Battlemechs. 2. " It has certainly stood the test of time and later variants (like the WHM-8D) just seem so well balanced, powerful and nasty. Honestly, Sarna has done a pretty good job of collating those, as it can get pretty tedious looking up and seeing that the TRO lists this mech as being built by Herpaderp Industries, but the writeup doesn't mention which planet Herpaderp is located on, so you have to go to the Handbook and find that Herpaderp Industries has a Headquarters on It's the only box with genuinely no duds, but I would rate the Incubus a little higher than it looks like they do among its peers. 5 tons (10%) on a 90 assault mech, partly because it was still only a 3/5/0 speed. 5t more room inside then an 80t 5/8 I still don't love it, but the thing is you don't acutely pay any BV to be fat in BattleTech. However, i was wondering if there was ever or if anyone has made a chart/list of definitive/agreed upon heights for various mechs. There's also some other notable light 'Mech that prove to be somewhat exceptions. So a twenty ton light mech means it takes up 20 shipping units to move not that it weighs less than your real world bulldozer. -Firestarters punch above their weight class and are without doubt the best light mech, -Panthers are surprisingly durable for a light mech. IMO the key for a good melee mech in BTA is maxing your WALKING speed since you're limited to a charge attack if you sprint. Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, and stock role, for a very rough look at its power at a glance. The Wolverine 6M is a popular mech. A fast game. Also, weather your mech moves 30kph or 50kph, it will still need the same myomer just to pick its foot up. Completing a weight class involves collecting all the non-SLDF, pre-1. The list of mechs they use to get an idea of what to try working with, and the scoring system that determines what mech people get into next. The following list is made using RogueTech and Battletech Extended 3025 Commander's Edition modpacks. The one you can't recognize, or that your sensors can't identify. The super armored Tortoise and T28/95 Assault vehicles, designed to bust through major defense lines, weighed 80 and 95 tons respectively. Considering that its one of the rare mech pages ive seen where height is specifically mentioned, i take that as canon. a) Very, very, very rare. The American Abrams MBT currently in use weighs 60 tons. ’ It’s under gunned and it’s only real bonus is if you use the charge rules or you slap some melee weapons on. Its all volumetrically scaled to be pretty close to each other mech, and all of it is scaled at 1/285. That's a bit longer than a mech is tall, though getting actual heights for a mech is tough. All of those could easily replace my pick depending on how I’m feeling. It's the heaviest heavies, often able to outfight assault 'mechs. All things BattleTech, including the tabletop games, miniatures, fiction and video games. As far as specifics, aside from the three noted above, the mission profile of the GP calls for mechs capable of "closing the deal" on their own against an enemy mech, which rules out most of the dedicated recon/electronic warfare mechs, committed missile boats, "counter-insurgency" mechs, and the like. Medium: Clint-2-3T. Highlander sldf version is nasty Main issue with the game is not what mech are best though but what mechs you can find all the bits for. This is the weight class of the Marauder, the Madcat and perhaps the most iconic 'mech in the entire game, the Flashman. (NOTE the converse is also true, avoid the lightest mechs in each weight class, unless they have some special advantage) For example, for light mechs, you want the 35t like Firestarter instead of anything lighter. Not too weak at range, but can take good positions and hell to fight up close. It is not a fun 'Mech to play, and it eats everything else on the board. Then find a mech closest to that. All Systems Nominal Gain access from the black market as well as former sldf worlds and try to find sldf mechs. jwvpt yitl htxz hhcya eibx iyxi nhctfds xuagrm xxcpb ttozv kpwc axfzyy tszp zkd ydi